All art on these pages is copyrighted by the individual artists and may not be used without the artist’s specific permission.
The following images have been accepted by the NSS Space Settlement Calendar Committee as entries in the NSS Space Settlement 2009 Calendar Art Contest based on the contest’s submission requirements. Entries were judged by the NSS panel of art contest judges.
Click on a thumbnail image for a larger image and descriptive text. Entires marked with an asterisk are re-submitted from the 2008 Calendar contest.
Grand Prize Winning entry
After the Storm
by Raymond Cassel
http://www.raycassel.com
Category: Martian Settlements
Description: Dear Dad, The sand storm has finally ended. Despite the lower gravity, the weight of drifting sand is still problematic on our more delicate structures. As you can see we are starting the clean up on the greenhouses. Talk to you soon.
Medium/Tools Used: Lightwave 6.5, Poser 5, and Photoshop CS3.
First Place Entries
O’Neill Style Cylinder Colony Orbiting Mars
by Goetz Scheuermann
Category: Orbital Settlements (or Martian Settlements)
Description: Image shows a colony cylinder, close to the O’Neill Cylinder design. Size around 15km length and 2km diameter. This 1-g rotating cylinder is orbiting Mars during the long Mars terraforming process. Three artifical suns moving along the center power supply tube simulate day/night. Weather towers produce clouds/rain/wind. Station wheels with lifts/control rooms on each end, traveltubes along the land masses, and a Superconductor Solar-Energy Mesh around the whole cylinder.
Medium/Tools Used: The cylinder was constructed in Hexagon 2 modeler and then imported into Vue 6.5 Infinite. There I added the land area surface with grass, buildings, walkways. The cloud layer was rendered in Vue 6.5 Infinite as a separate render. Final work was done in Paint Shop Pro 10 by adding some lakes and combining the cloud layer with the colony cylinder image.
The Lunar Greenhouse
by Jonathan Chapin
Category: Lunar Settlements
Description: For humans to build and live in colonies on the Moon and elsewhere we must first develop and perfect a means to grow and maintain food. Here is a self-enclosed, oxygen-rich greenhouse constructed on the Moon for just such a task.
Medium/Tools Used: Cinema 4D R10 with the ‘Hair’ plug-in and Photoshop.
Martian Evening
by Timothy Hodge
Category: Martian Settlements
Description: When evening comes to a growing young Mars base, the colonists are able to put away their tools and go home to relax. Even a prefabricated hut can be home when your heart is there.
Medium/Tools Used: Preliminary sketches were made using Photoshop Elements 3 and pens, pencils and paper. Photoshop Elements 3, Bryce 5, and Graphic Converter were used for textures. Modeling was done in Wings3D 0.98.29b and Bryce 5. Rendered in Bryce 5. Post processed in Photoshop Elements 3
Asteroid Mining for Station Creation
by Bryan Versteeg
http://www.bryanversteeg.com/
Category: Asteroid Settlements
Description: In order to build the large stations of our dreams, we will need to utilize the massive amounts of raw materials already in space. The ability to harvest the metals contained within Near Earth Asteroids will make the most ambitious projects seem more feasible.
Medium/Tools Used: Model created in 3D Studio Max, stars and compositing done in Photoshop.
Additional Winning Entries
Lover’s Lookout
by Phil Batchelor
Category: Orbital Settlements
Description: Dear Suzy: Today, I had lunch with that guy I told you about (I met on the voyage out to Ganymede). Do you recall that he got a good job as a trainee Mirror Technician, monitoring the computers that control the opening and closing of the main habitat mirrors? Well, before we went to lunch, he got permission to show me around his workplace. I must admit that I did not pay too much attention to what he was showing me on the computer, because I was distracted by the view out the window! Samantha
Medium/Tools Used: This is a functioning virtual environment created using free and open-source tools and materials. I used Anim8tor for 3D modeling work. The model is animated and rendered in the Celestia Space Simulator from which images are taken. No post-processing aside from cropping. Some props are used courtesy of artist-3d.com and max-realms.com. Some textures are derived from aerial photography of the City of Davis, CA.
Luna
by Joe Vinton
Category: Lunar Settlements
Description: A metal mining complex on the moons surface, home to 3000 prospectors and their families.
Medium/Tools Used: Bryce 5 and Photoshop 7.
Moonbase One
by Alex Aurichio
http://www.a2creations.com
Category: Lunar Settlements
Description: Nested into the rim wall of a crater and tunneled in below for safety from meteorites, an advance outpost prospects for water and creates vast reservoirs for future Lunar settlers.
Medium/Tools Used: Moonbase One was created using Poser 6, Bryce 6, Photoshop, as well as props from daz3d.com.
Art Exhibition on Mars
by Richard Bizley
http://www.bizleyart.com
Category: Martian Settlements
Description: This is a partly terraformed Mars over five hundred years into the future. People are visiting an art exhibition which you can just see at lower right. A train glides by connecting cities across the globe. In the distant is a space elevator. These Martians have a love of colors of Earth, so their enclosed cities are full of colorful plants and life. Outside are engineered oxygen and food-producing plants being tended by gardeners.
Medium/Tools Used: This was painted in acrylic paints on wood and digitally altered for correct dimensions for this contest.
Mars 3009
by Joe Vinton
Category: Martian Settlements
Description: Colonies on Mars have now grown into cities to rival those on Earth.
Medium/Tools Used: Bryce 5 and Photoshop 7.
In Jupiter’s Realm
by Raymond Cassel
http://www.raycassel.com
Category: Asteroid Settlements
Description: This image depicts a pair of settlements built on asteroids. The two are connected by a tether. The second asteroid acts as a counterweight so that their rotation provides gravity to both colonies. Supplies are brought to the two colonies through a series of docking stations located at the fulcrum of the tether. Transports along the tether carry supplies and personnel back and forth.
Medium/Tools Used: Lightwave 9.2 and Photoshop CS3.
Orbital Space Settlement Contest Entries
Urban Renewal
by Raymond Cassel
http://www.raycassel.com
Category: Orbital Settlements
Description: This is one of a number of colonies that can be found in Earth orbit. The central core houses industries that take advantage of the zero gravity conditions. A short tram ride returns you to normal gravity.
Medium/Tools Used: LightWave 6.5 and Photoshop CS3
Room with a View
by Carl Brown
http://tlbklaus.deviantart.com
Category: Orbital Settlements
Description: Looking from the lounge area of an orbital hotel complex towards Earth.
Medium/Tools Used: Bryce 6.1, Poser 7, Photoshop.
Lunch Break
by Carl Brown
http://tlbklaus.deviantart.com
Category: Orbital Settlements
Description: An astronaut takes a break while floating outside a “construction shack” above a toroidal colony project under construction.
Medium/Tools Used: This was created with Bryce 6.1, Poser 7, and Photoshop CS.
Engineering the Future
by Alex Aurichio
http://www.a2creations.com
Category: Orbital Settlements
Description: Like the high steel workers who built the Empire State Building, the task of designing and building orbital stations will fall to Engineers. Unlike their scientist counterparts who assembled early stations, these men and women have greater knowledge of structures and the force loads they can withstand. This experience and training will be essential for the construction of large orbiting stations.
Medium/Tools Used: “Engineering The Future” was created using Bryce 6, Poser 6, and Photoshop CS2, with props and figures from daz3d.com and poserworld.com.
Return to Star City
by Bill Wright
Category: Orbital Settlements
Description: A spacefaring family returns to their home at Star City after vacationing on the Moon.
Medium/Tools Used: Photoshop.
Space Colony
by Pablo Montero Gustavo Sureda
Category: Orbital Settlements
Description: Space colony in Martian orbit.
Medium/Tools Used: Started with CAD 2007, continued with 3D Max 9 and finished with Photoshop.
Asteroid
by Eliana De Melio
Category: Orbital Settlements (or Asteroid Settlements)
Description: Asteroid moved into Earth orbit to be used for building materials for orbital habitats and other structures.
Medium/Tools Used: Started with CAD 2007, continued with 3D Max 9 and finished with Photoshop.
Space Colony in Saturn Orbit
by Leticia Dominguez
Category: Orbital Settlements
Description: Space habitat in Saturn orbit.
Medium/Tools Used: Started with CAD 2007, continued with 3D Max 9 and finished with Photoshop.
Gravity Zero
by Pablo Montero Gustavo Sureda
Category: Orbital Settlements
Description: Zero gravity zone recreations areas.
Medium/Tools Used: Started with CAD 2007, continued with 3D Max 9 and finished with Photoshop.
The Aldrin Space Settlement
by Bill Wright
Category: Orbital Settlements
Description: National Space Society shuttle arriving at the Aldrin Space Settlement.
Medium/Tools Used: Photoshop.
Solaris City
by Bill Wright
Category: Orbital Settlements
Description: With assembly in geosynchronous orbit nearly complete, Solaris City will be manned with a compliment of 300 managers and technicians. Powerful solar receptors manufactured on the Moon and shipped to Solaris for installation will generate over 25 gigawatts of electrical power. A microwave transmission conveys the energy to a rectenna located in a remote part of the United States.
Medium/Tools Used: Photoshop.
Terrarius
by Bill Wright
Category: Orbital Settlements
Description: Terrarius is a colony ship that plays the orbital routes of the solar system. The colony rotates around its axis creating artificial gravity within the living pods. The plants, animals and people that inhabit the pods represent regions from many locations on the earth.
Medium/Tools Used: Photoshop.
Terraston Orbital
By Mark Gearhart
Category: Orbital Settlements (or Asteroid Settlements)
Description: Terraston Orbital settlement was created from asteroid TS4021. It was one of the first asteroids moved into Earth orbit to form permanent platforms for humanity to explore our universe. The main dome rests upon an experimental artificial gravity generator, simulating .7 Earth norm. Three ‘spin’ arms are used to create additional centripital gravity living areas as well as gyroscopic balance for the asteroid. The space docks accomodate shuttles, interplanetary and interstellar vehicles.
Medium/Tools Used: I used Bryce and Daz Studio for the objects and PS3 for overall composition. Earth photo courtesy NASA Visible Earth.
A Postcard from Mars – Transport
by Phil Batchelor
Category: Orbital Settlements
Description: Dear Nancy: I have been here at the far end of the farm most of the day. Your father hired an electric truck to pick up a load of fertilizer this afternoon, so he decided to pick me up from the propagating shed and give me a lift to the elevator. (We would usually walk the short distance). After taking the elevator up, a very fast zero-G subway journey to the main hub is followed by another that takes us into the habitat and down to the surface. (Should be home in half an hour.)
Medium/Tools Used: This is a functioning virtual environment created using free and open-source tools and materials. I used Anim8tor for 3D modeling work. The model is animated and rendered in the Celestia Space Simulator from which images are taken. No post-processing aside from cropping. Some props are used courtesy of artist-3d.com and max-realms.com. Some textures are derived from a aerial photography of the City of Davis, CA.
Spacehawks
by Reimund Bertrams
Inspired by “Nighthawks” by Edward Hopper
Category: Orbital Settlements
Description: People who will live in Earth’s orbit will have the same interests that we have today – also after work. I want to show the little human side of space living, and the famous painting of Mr. Hopper seems perfect for my intention.
Medium/Tools Used: This was made with an Apple-Macintosh G4 and an Apple-iMac, using Cinema 4D and Poser for the 3-D part and Photoshop for the postwork.
Orbital Station “NSS New Dawn”
by Maylock Stansbury
Category: Orbital Settlements
Description: Orbital Station “NSS New Dawn” is a testament to the human race reaching out to the stars. Every solar system the human race will travel to, including ours, will bring new ideas on how to build huge space stations for humanity to live and work in and use as stepping stones outwards to other solar systems and beyond.
Medium/Tools Used: I started this entry by creating models in 3D Studio Max. Then I exported them out to the new software called TGD2 Deep full version. All Maps and textures are my own creations, as are the models. No post work in PS other than my name.
Quest Orbital Services
by Bill Wright
Category: Orbital Settlements
Description: Quest Orbital Services, a subsidiary of Star Merchant Enterprises, offers safe reliable service to low Earth orbit. Here a shuttle is readied to return passengers to the Earth.
Medium/Tools Used: Photoshop.
Families In Space
by Alex Aurichio
http://www.a2creations.com/
Category: Orbital Settlements
Description: Before humans can colonize space, all the issues of having children in space and raising them there will have to be addressed. Radiation, bone loss, and muscle atrophy from weightlessness are all serious problems for the long-term space traveler. These factors can be studied in part using orbital space stations. The first ‘extra-terrestrial’ human born will be a landmark moment for humanity.
Medium/Tools Used: “Families In Space” by Alex Aurichio was created using Bryce 6, Poser 6, and Photoshop CS2, with figures and props from daz3d.com
Jump Start Halo
by Dan Thole
Category: Orbital Settlements
Description: Long before a space colony that is to have artificial gravity is brought on line, or even completely built, the colony will have to have a its artificial gravity induced.By letting the Jump Start Halo (JSH) generate the initial revolutions, the space colony can get by with smaller rockets to start its rotation for a near Earth gravity. The JSH is also used as a tug boat allowing the space colony to be built closer to the source material and then flown to its parked orbit.
Medium/Tools Used: Modeled in Rhinoceros. Rendered in Cinema 4D.
Pioneers of The High Frontier
by Phil Batchelor
Category: Orbital Settlements
Description: At top can be seen the 2 main habitats of an O’Neill style colony surrounded by smaller agricultural cylinders. At bottom, from left to right: (1) A stream of shuttles transport people between the cylinders; (2) inside a farm-cylinder at a colony in mars-orbit, a farmer meets his wife in an electric truck; (3) a mirror technician at the hinge-point, views land-valleys to each side in the habitat. Dedicated to the memory of Sir Edmund Hilary, pioneer of Earth’s High Frontier (20 Jul 1919 to 11 Jan 2008).
Medium/Tools Used: This is a functioning virtual environment created using free and open-source tools and materials. I used Anim8tor for 3D modeling work. The model is animated and rendered in the Celestia Space Simulator from which images are taken. No post-processing aside from layout/cropping. Some props are used courtesy of artist-3d.com and max-realms.com. Some textures are derived from aerial photography of the City of Davis, CA.
A Postcard from Mars – Arrival
by Phil Batchelor
Category: Orbital Settlements
Description: Dear Brian and Nancy: Well, we have finally arrived! There has been a real buzz of excitement on board ship in the last few days as we started having views of the colony. I took this shot as we passed a farming cylinder on our way to the spaceport located between the 2 main habitats. Each agricultural cylinder is 1.8km in diameter and rotates at 1 rpm. The main habitats are 7.2 km in diameter and rotate once every 2 minutes. Best wishes, Edward and Hilary
Medium/Tools Used: This is a functioning virtual environment created using free and open-source tools and materials. I used Anim8tor for 3D modeling work. The model is animated and rendered in the Celestia Space Simulator from which images are taken. No post-processing aside from layout/cropping. Some props are used courtesy of artist-3d.com and max-realms.com. Some textures are derived from aerial photography of the City of Davis, CA.
A Postcard from Mars – Economics
by Phil Batchelor
Category: Orbital Settlements
Description: Dear Brian and Nancy: I know you are thinking of immigrating as well, so maybe this will persuade you. 1500 DISONs (Digitally Inscribed Standard Orbital Notes) is a lot cheaper than the Earth-Mars-Earth fare. I think the return-to-orbit fares are discounted to encourage people to return to orbit, and save Earth resources. The 800m wide plasma billboards (electricity is cheap up here) will also make you feel right at home, Brian. (After all, you are from LA!). Bye for now, Ed (and Hilary).
Medium/Tools Used: This is a functioning virtual environment created using free and open-source tools and materials. I used Anim8tor for 3D modeling work. The model is animated and rendered in the Celestia Space Simulator from which images are taken. No post-processing aside from layout/cropping. Some props are used courtesy of artist-3d.com and max-realms.com. Some textures are derived from a aerial photography of the City of Davis, CA…and I stole a logo from the nss.org website :-).
A Postcard from Mars – At the Farm
by Phil Batchelor
Category: Orbital Settlements
Description: Dear Brian and Nancy: Our first day at the farm. Ed could not resist climbing the water tower to get an overview. I suggested that we just walk around the circumference for a few hundred meters and then look back, but as you know, he always liked to climb. Aside from the food crops, the wide variety of trees are vital to the ecology because they are very good at converting excess C02 (from the main habitats), into oxygen. In the sky today is Phobos swinging by on a 1 min cycle. Hilary
Medium/Tools Used: This is a functioning virtual environment created using free and open-source tools and materials. I used Anim8tor for 3D modeling work. The model is animated and rendered in the Celestia Space Simulator from which images are taken. No post-processing aside from layout/cropping. Some props are used courtesy of artist-3d.com and max-realms.com. Some textures are derived from aerial photography of the City of Davis, CA.
Careers in Orbit
by Phil Batchelor
Category: Orbital Settlements
Description: The Mirror Control centers of an O’Neill Colony are located directly below the hinge-point of each mirror, just 50 meters below (outside) the main window. This means that even on a cloudy day such as this, a Technician still has a prime view of 2 of the 3 valleys, and (with a good set of sunglasses) a view down the entire 20km length of the window.
Medium/Tools Used: This is a functioning virtual environment created using free and open-source tools and materials. I used Anim8tor for 3D modeling work. The model is animated and rendered in the Celestia Space Simulator from which images are taken. No post-processing aside from cropping. Some props are used courtesy of artist-3d.com and max-realms.com. Some textures are derived from aerial photography of the City of Davis, CA.
Moon Settlement Contest Entries
Uruguayan Lunar Base
by German Corbalan
Category: Lunar Settlements
Description: This image shows a lunar base, with a human being inside a spacesuit exploring the Moon.
Medium/Tools Used: Started with CAD 2007, continued with 3D Max 9 and finished with Photoshop.
Lunar Base Design Lab
by Thiago Ceballos
Category: Lunar Settlements
Description: Humans and lunar base.
Medium/Tools Used: The basic drawing in Autocad 2007 was enhanced with 3D Max and finalized in Photoshop.
Halley’s Comet 2062
by Bill Wright
Category: Lunar Settlements
Description: Halley’s comet as seen from Aristarchus City in the year 2062.
Medium/Tools Used: Photoshop.
Tycho Settlement
by Roger Klump
Category: Lunar Settlements
Description: Tycho Settlement is one of three communities established on the Moon. Tycho is a fully self sufficent colony producing its own food and has a well established manufacturing and mining trade. The majority of the settlement is below ground.
Medium/Tools Used: Bryce 6.1. Earth is a Bryce object composed of three different sattelite photograph compositions: clouds, dayside, and nightside. Photoshop was used for the starry background.
Smythii Crossing
by Geir Lanesskog
http://www.geir.org
Category: Lunar Settlements
Description: 2509AD: Smythii Crossing is a city of two hundred thousand located on the nearside edge of Mare Smythii on the eastern Lunar limb. Situated on the equator, the city is known for its kilometer-high Smythii Tower, giant residence domes and glittering opera house. It is a transportation and communications crossroads, sitting astride the equatorial and limb-circling maglev lines and acting as a communications relay for traffic between Earth and the Farside and L2 settlements.
Medium/Tools Used: This image was modeled and rendered in Bryce 6.1, then resized and signed in Paint Shop Pro.
Tranquility Base Memorial Center
by Bill Wright
Category: Lunar Settlements
Description: Visitors to the Traquility Base Memorial Center view the “Eagle” spacecraft that first landed men from the planet Earth on the Moon “in peace for all Mankind”.
Medium/Tools Used: Photoshop.
Archimedes Settlement
By Mark Gearhart
Category: Lunar Settlements
Description: Archimedes lunar settlement is comprised of three main domes connected through sub-surface tunnels and facilities. The crater continues to be mined for raw materials to expand the current facilities and ship construction at the lunar space station in high orbit. Travel is facilited via ‘hopper’ and surface vehicles. There are two main spaceports for light and heavy traffic.
Medium/Tools Used: I used World Machine, Terragen and PS3 to create the surface, Bryce and Daz Studio to create the structures and people and PS3 to merge everything.
Lunar Zen Garden
by Ayako Ono
Category: Lunar Settlements
Description: Zen garden is a traditional Japanese garden and the style, called “karesansui” (literally meaning dry landscape), consists of rocks and sand that engender calmness by symbolizing the sea and streaming water as minimal compositions. Also, the symmetry provides the charm of beauty. There is a conical mountain to enhance the pattern of light and the pretty view of the Earth placed above the mountain. It will also work as radiation shielding when modules are put under the sand. Solar panels could also be manipulated as part of the landscape design, representing shapes of natural elements.
Medium/Tools Used: Acrylic colors on Clairefontaine black paper.
Moonbase Texceros
by Dan Thole
Category: Lunar Settlements
Description: Early stages of Moon bases are multinational projects. Often starting with just a spaceport. Nearby craters are strip-mined for raw building material. These stripped out craters will then be used to house the next Moon base.
Medium/Tools Used: Modeled in Rhinoceros. Rendered in Cinema 4D.
Star Merchant
by Bill Wright
Category: Lunar Settlements
Description: Star Merchant Enterprises has emerged as the leading mover of passengers and cargo to the thriving metropolis of Aristarchus City on the Moon.
Medium/Tools Used: Photoshop.
A Little Bit of Home
by Walter Myers
www.arcadiastreet.com
Category: Lunar Settlements
Description: A young radio astronomer stationed on a permanent settlement near the Moon’s South Pole receives a welcome gift from Earth. Amid the techno-clutter of an office where livable real estate is at an extreme premium, this Selenite pauses to smell the flowers.
Medium/Tools Used: The primary rendering application was DAZ Bryce 6, and Bryce was also used to create some of the models as well. Poser 6 was employed to create the figure and some props, and 3DS Max 8 helped with some of the details of the props. The Earth was rendered in Cinema 4D 9. PhotoShop CS2 and Paint Shop Pro 7 were used to create textures and for post-rendering tweaks.
He3 Moon Base Mining Facility
by Richard Kurbis
http://www.renderosity.com/mod/gallery/browse.php?user_id=42042
Category: Lunar Settlements
Description: This is a Moon Mining Facility. Large Robotic Mobile Suits work as excavators. The large incoming craft move people to and from Earth along with supplies. Transports move out, departing from the facility with tons of Helium 3.
Medium/Tools Used: I used truespace 6.6 for my ship/vehicle models and some of the buildings. I rendered this in Vue 4 D’Esprit and did a bit of post processing using Photoshop 5.5. All dated software but I still love to use it.
Mars Settlement Contest Entries
BiodiversCity
by Daniel Rollitt
Category: Martian Settlements
Description: City of ecological ideology. Population is housed beneath the surface in a crater for protection. Genetically modified plants are grown to produce oxygen and crops for the population and animals to survive and will terraform the planet. Solar, wind, electromagnetic and geothermal energy are harnessed from the sun, winds and volcanos.
Medium/Tools Used: Adobe Photoshop CS, my own digital photos, 3DSMAX version 9, MS Paint. Some NASA images of Mars were edited for use in this picture. Everything else was my own work. I have researched heavily into all topics depicted in the picture to make this as realistic as possible.
A Place Called Eden
by Bill Wright
Category: Mars Settlements
Description: Within a transparent bubble, biologists adapt and nurture a variety of plants on Mars.
Medium/Tools Used: Photoshop.
Tharsis Settlement
by Geir Lanesskog
http://www.geir.org
Category: Martian Settlements
Description: A young family is among the new arrivals at the Tharsis Colony, set near the slopes of Pavonis Mons. Like all Martian settlements, it’s an “iceberg” city with ninety percent of the settlement underground. A monorail link connects the settlement to the Pavonis Beanstalk Project, an ambitious plan to built an orbital tower from the rim of the equatorial volcano.
Medium/Tools Used: This image was modeled and rendered in Bryce 6.1 with some touch-up in Paint Shop Pro X2.
Life on Mars
by Philip Kalvan
Category: Martian Settlements
Description: While conducting some recreational geology, an astronaut makes a remarkable discovery.
Medium/Tools Used: Bryce, DAZ, CB Model Pro, Photoshop.
Storm Front
by Carl Brown
http://tlbklaus.deviantart.com
Category: Martian Settlements
Description: A few last vehicles flee Lowelll City in advance of the biggest sandstorm in nearly a hundred years…
Medium/Tools Used: Bryce 6.1, Photoshop… some DAZ models used.
The Lava Tube
by Raymond Cassel
http://www.raycassel.com
Category: Martian Settlements
Description: Lava tubes could provide a way of expanding the Martian settlement underground without having to invest in large excavation machines. Here we see two explorers investigating an entrance to a lava tube using a small rover. The strange presence of stalactites and stalagmites suggests that water once trickled through the rocks above.
Medium/Tools Used: LightWave 9.2 and Photoshop CS3.
Mars Land Rush
by Alex Aurichio
http://www.a2creations.com
Category: Martian Settlements
Description: Spurred on by the promise of free land, thousands of colonist/settlers flock to Mars in search of a new life, and the prospect of creating a new world.
Medium/Tools Used: Mars Land Rush was created using Poser6, Bryce 6, Photoshop and props from daz3d.com.
Landing at Sagan City
by Bill Wright
Category: Martian Settlements
Description: Space travelers set down at Sagan City for some rest and relaxation after a long journey to the asteroid belt.
Medium/Tools Used: Photoshop.
Sagan City and the Greening of Mars
by Bill Wright
Category: Martian Settlements
Description: Visitors to Sagan City enjoy the begining of the greening of Mars. The domed city is located near the Martian North pole. Under the polar permafrost ice is extracted and melted to begin the greening of Mars.
Medium/Tools Used: Photoshop.
Mars Colony 1 “After the Storm”
by Maylock Stansbury
Category: Martian Settlements
Description: Because of the planets atmosphere huge tornado funnel twisters can arise and create massive damage to the landscape. This is just after such a storm and you see the colony is just now thinking of digging out after the huge tornado storm that shook the region. As we push out further into our solar system, we will find new challenges and yes, lose people on the way to explore new worlds and new life elsewhere in the universe.
Medium/Tools Used: The models were Created using 3D Studio Max and then the models were exported out to the new terraforming software called “Terragen 2 Full Deep Beta version”.
Settlement Construction
by Bryan Versteeg
http://www.bryanversteeg.com/
Category: Martian Settlements
Description: Versatile rovers that can by used for construction, hauling, and exploring will be extremely important in the development of any permanent Mars Settlement. Here, a rover digs a hole to construct a foundation for a new building.
Medium/Tools Used: Building and rovers modelled in 3D Studio Max, terrian created in Vue6, composited in Photoshop.
Asteroid Contest Entries
Tomorrow
by Murphy Elliott
http://www.myspace.com/murphyelliott
Category: Asteroid Settlements
Description: Asteroid mining today will lead to the city of Tomorrow.
Medium/Tools Used: Hand painted with oil on canvas, 5 feet wide and 3 feet tall.
Outpost 12
by Murphy Elliott
http://www.myspace.com/murphyelliott
Category: Asteroid Settlements
Description: Space station to service the asteroid miners.
Medium/Tools Used: Hand painted with oil on canvas, 24 x 18 inches.
Asteroid City
by Murphy Elliott
http://www.myspace.com/murphyelliott
Category: Asteroid Settlements
Description: A safe haven in the river of asteroids.
Medium/Tools Used: Hand painted with oil on canvas.
Nysa Colony
by Roger Klump
Category: Asteroid Settlements
Description: Nestled among the Nysa family of asteroids in the Main Belt, Nysa Colony offers a multitude of advantages for mining families, explorers, tourists, and those bound for the outer colonies. Pardon our dust as we put the finishing touches on your new home.
Medium/Tools Used: Bryce 6.1 and Photoshop for the background.
Closest Approach
by Jonathan Chapin
Category: Asteroid Settlements
Description: Mankind has long since established colonies on the Moon and now has expanded to asteroids in our solar system for the benefits of mining. This is one such settlement that has been created. With the presence of humans in a world that is completely self-sufficient, families begin appearing. In this scene, the asteroid is making a pass by Mars and a parent takes the time to explain and teach the “Red” planet to his daughter.
Medium/Tools Used: I’ve created this scene using Cinema 4d R.10 with Bodypaint for the stronauts, asteroid and planet. The stars and lights were created using Photoshop.
Tetherball
by William Wood
Category: Asteroid Settlements
Description: Carbon nanotube cables allow an asteroid with a permanent settlement to tether itself to a neighbor for ease of mining and possible conversion to a new home for future settlers.
Medium/Tools Used: Photoshop.
Gaspra Mining Settlement
by Bill Wright
Category: Asteroid Settlements
Description: The Gaspra mining settlement on a close approach to the planet Mars.
Medium/Tools Used: Photoshop.
Asteroid Mining
by Alex Aurichio
http://www.a2creations.com/
Category: Asteroid Settlements
Description: To find the resources we need to build colonies in space, one place to turn is the Asteroid Belt between Mars and Jupiter. A large mining ship could pluck ore-laden asteroids from the belt, locking them in it’s grip while man and machine tunnel into it. Once hollowed out it can either be converted into a colony ship, or stripped completely and set adrift again. Rather than returning the precious metals to Earth, they could be used to create future offworld economies.
Medium/Tools Used: “Asteroid Mining” was created using Bryce 6, with some props from daz3d.com. All my entries were made on a Mac G5.