ISDC Space and Media Track: Julie Miller

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By Candice Nunez, NSS ISDC Reporter, courtesy QGITS

Julie Miller is a talented strategic communications pro in entertainment & technology and Associate Producer of the Space & Media track for this year’s International Space Development Conference (ISDC) 2014 happening May 14-18 in Los Angeles. Julie’s background: she was Director of Communications & Marketing at Academy Award-winning digital production studio Digital Domain. The company is known for creating visual effects for feature films, advertising and games. There she oversaw communications, publicity and marketing for the company’s work on movies like “Iron Man 3,” and “The Curious Case of Benjamin Button,” the ‘hologram’ Tupac Shakur at Coachella and more. QGITS had the chance to meet and chat with Julie about the upcoming ISDC 2014. Here’s what she had to say:

QGITS: What do you think of having a Space & Media Track, at this year’s ISDC conference 2014?

Julie Miller: I think it’s great and so important, relevant and timely. The media, whether it’s through entertainment or advertising – that’s a way we all discover views of space. Games, films and TV shows, and of course, the news, all show us different visions of what space looks like. This a great conference track that shows where these visions of space come from and how the public perceptions get shaped. I think it’s really interesting.

Julie Miller (right) at the California Science Center with some team members of the ISDC conference 2014. Next to Julie in photo is Derek Cederbaum, Associate Producer, Space & Media track/ISDC, William Harris VP of Marketing, California Science Center Foundation, and David Knight. Film Producer of “Journey of Endeavour”.

QGITS: How did you get involved in the space tech industry?

Julie Miller: It’s really interesting because my involvement is very new. I come from a background in digital production, marketing for technology and creative companies. Space travel, space battles and things like aliens are common themes in visual effects productions, for the obvious reasons. Filmmakers don’t get out into space much.. Digital Domain created some of the memorable space visuals for movies like “Apollo 13,” “Oblivion,” a couple of “Star Trek” movies, and “Ender’s Game.” It’s fascinating to learn the processes and research that visual effects companies undertake to achieve what you see on screen. I have made lots of contacts in the media industry and just recently got connected to  Conference Producer David Knight, actually through a journalist at the Hollywood Reporter who called me to help place some speakers. I’m totally sucked in now and really loving working on this event.

QGITS:  What are you excited about this year’s ISDC conference?

Julie Miller: I am just becoming aware of how big, important and prominent it is, and it’s exciting to be part of fostering the awareness and excitement about space.  With commercial space companies making their marks and the show “Cosmos” being such a big event, it feels like the space movement is reaching critical mass in the public domain and I am looking forward to being a part of that cross over bridge of the media and perceptions it makes. In addition to getting a behind-the-scenes look at some of the big movies and shows that create a picture of space, I’m most excited about getting exposure to topics I know very little about — like space-based solar power, the new business models of the space industry, and of course, maybe getting the chance to hear Buzz Aldrin or Elon Musk speak.

QGITS:  Anything else you would like to talk about?

Julie Miller:  I guess one more point worth mentioning is how the visual effects industry relates to STEM and STEAM. It’s a really exciting field to get into and it’s everything that STEAM stands for science, technology, engineering arts and math. That’s visual effects – all of those things combined. I have met amazing, brilliant, talented artists who solve crazy difficult problems by combining technology with art.

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